games for activists and non-activists
Inspired in large part by Augusto Boal’s Games for Actors and Non-Actors and Improv practice, we proposed a games workshop to Co-operatives UK for their Big Fun Pod at last week’s International Co-op Conference. Rather than writing a reflective piece, I’m just going to describe what we did and provide some pointers for readers who want to explore the field of games. If you want to use these, think about how you might debrief the exercises. For example, “What did you observe about your desire to lead/to follow/to withdraw etc?”.
Intro – Wander around the space and say hello to everyone, without touching them. Continue wandering, but this time say hello non-verbally. Continue wandering, but this time shake hands with someone. Before you let go of their hand, you have to have held someone else’s before you release your first hand.
Control and co-operation – wander around the room and follow the instructions of the games ‘leader’. Instructions start with ‘stop’, ‘go’, ‘forwards’,’backwards’,’up’, ‘down’. Let this play out for a while, then pause and say that now everyone is to do the opposite of the command. Continue for a while and then shift the energy by saying some new commands – shapes, letters and numbers. People get into the shapes, letters and numbers.
Co-existence – in pairs, one A and one B. A starts by putting their hand about a foot in front of B’s face. B follows the (gentle) movements of A.
Swap over. Then say – “Now you have to mirror each other, there is no leader and there is no follower.” Then pairs join together and mirror each other.
Group work – put enough pieces of paper on the floor so that everyone can just stand on it. Stand on one yourself and say, “The rules of this game are that you must be in touch with the paper, but not the floor”. Everyone gets up and stands on the paper. Then take half of the paper away and repeat the exercise. Gradually diminish the paper. If the groups talks about the problem and searches for solutions which observe the rule, they’ll solve the problem.
If they don’t, there will be some mayhem.
Circle time – in a circle play Bippety Bippety Bop. One person in the middle. They point to someone and either say, “bop” or “bippety, bippety bop”. If they say “bop” the person pointed at has to stay silent; if they say “bop”, they’re in the middle. If the person in the middle points at someone and says, “bippety, bippety bop”, the the person pointed at has to say “bop” before they have finished saying,”bippety, bippety bop”.
You can add other games into it. For example, we added ‘James Brown’. If you say ‘James Brown’ to someone, then before you count to ten, they have to wiggle and sing, “I feel good”, whilst the person to their left and right does a small dance. Any player who does the wrong action or fails to do the action by the time you’ve counted to ten, is then in the middle.
Remaining in a circle, on person stands in the middle. The rest all agree a sound and keep vocalising it. The person in the middle moves around and within the circle. As they get nearer to someone the sound increases; and decreases as they move away from someone. Someone else moves to the middle when a different sound evolves. (Note – this means you have to tell the circle to evolve the sound).
Then change the circle rules to be about movements and evolve them.
Attraction/distraction – Get everyone wandering around the room. Say that this time they’re like magnets. As they get within a foot of someone they are magnetically repelled. Let it play out, then swap to – once they get within a foot of someone they are attracted and stuck to them. See what happens. Then get people wandering again and ask them to be equidistant, see what happens and how long it takes for the group to settle. Then say, “Choose two people with your eyes, without letting them know. One is A and one is B. Now get as close to A and as far away from B as possible. You have ten seconds.” It’s fun.
Other games – we played some variations of these too, but you can find more in –
Games for Actors and Non-Actors by Augusto Boal
Improv by Keith Johnstone
And on the Organizing for Power website
And a host of other resources accessible via goggling.
Co-operation in the UK: from start to finish, developing a support package for Co-ops UK | rhizome
June 17, 2016 @ 9:06 am
[…] do a broad learning needs analysis. At Co-operatives United, we also go to have fun offering ‘games for activists and non-activists‘ […]